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standard rules
-max 1 special unit (elephants/charriots) (except for iceni you can bring 2 chariots) -Both players are attackers -no hill camping, -no forest camping, -no red line camping, -no pike boxing (only allowed end game when only pikes are left), -pull through when unit is knocked down aloowed otherwise not -no deployables -no artillary, -time limit: 40 min -large funds -Player who is up at the bracket first picks faction, then other player does and then player who picked faction first can choose map. -no mirror matchups rules for nomads -max 6 missile cav and unlimited cavalry. -max 4 same rules for greek factions (pergamon, egypt, macedon, epirus, seleucid, athens, syracuse, sparta, carthago,ardiaei,massilia) -max 6 same unit -max 8 melee inf (swords, axes, falxes) Including Gen -max 8 cav (including missile cav) -max 4 missile cav -max 14 inf (melee inf, spear inf, pikes) rules for eastern factions and some eastern greeks (parthia, armenia, baktria, pontus, colchis, cimmeria) -max 6 of the same unit -max 7 melee inf (swords, axes, falxes) Including Gen -max 12 cav (including missile cav) -max 5 missile cav -max 14 inf (melee inf, spear inf, pikes) rules for strong barbs and rome (rome, tylis, boii, arverni, suebi, nervii) -max 4 of the same unit -max 7 melee inf (swords, axes, falxes) Including Gen -max 5 cav (including missile cav) -max 3 missile cav -max 4 melee/shock cav -max 14 inf (melee inf, spear inf, pikes) rules for weak barbs (arevaci, lusitani, odrysian kingdom, getae, galatia, iceni) -max 5 of the same unit -max 8 melee inf (swords, axes, falxes) Including Gen -max 6 cav (including missile cav) -max 3 missile cav -max 5 melee/shock cav -max 14 inf (melee inf, spear inf, pikes) |
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